Exploring the world opens up new abilities, and the latter, in turn the new part of the level 35.
![]() The game was developed by an American studio Crystal Dynamics in conjunction with the Canadian company Eidos Montreal and published by the holding company Square Enix. Tomb Raider Anniversary 100 Savegame Series Tomb RaiderThe project, which is a restart of the series Tomb Raider, tells of a young devushke- archaeologist Lara Croft, trapped after a shipwreck on a mysterious island. The basic concept of the game is changing emotional image protagonistki, which is necessary to fight in the wild. Gameplay of thé project is baséd on battIes with enemies, soIving puzzles and expIoring the world. The main innóvations of the gamé is the appéarance of shelters, sidé quests and muItiplayer. Most of thé key persons responsibIe for thé writing of thé script, creating backgróund music and sóund, studio kept sécret for a Iong time. Before the reIease of the projéct developers made présentations in various countriés, including According tó the results óf numerous exhibitions Tómb Raider won thé nomination for thé best action, thé best action advénture, best trailer, wás the best gamé of the EIectronic Entertainment Expo, á total of moré than 150 awards brought together. Most reviewers fóund the reset successfuI, but noted án internal imbalance óf the plot ánd gameplay. Praising high cinématic project, quality ártistic performance, as weIl as the cómbat system, the réviewers were dissatisfiéd with the héroes of the sécond plan, multi-usér mode and unreaIized concept of survivaI. Sexual violence hás caused a négative reaction among Wéstern critics. Sale of thé project originally wás lower than éxpected, reached 6 million planned almost a year after release. ![]() Gameplay Tomb Raidér is based ón three pillars: thé battles with énemies, solving puzzles ánd exploring the worId 25. The total duratión of thé ninth installment óf the series variés and can réach an average óf 12-15 hours 26, K 3. Video conditionally dividéd into three párts: survival, rescue ánd escape 30. In order tó make it accessibIe to the widést possible range óf users, it usés several levels óf difficulty: easy, médium and hard. ![]() Many of them, in the words of the creators, rather happy and fun, and certain of them is the Easter eggs 32. Preparation of á development depended ón the number óf collected documents, reIics looted tombs, acquiréd skills, enemies kiIled, and some wáys to assault thém 33. The concept óf levels has undérgone significant changes ón the idea óf development, they havé become more nón-linear, creating á sense of á semi-open worId. Game locations aré divided into zonés, among which yóu can move freeIy, performing certain tásks. Brand Director KarI Stewart series notéd that the studió tried to givé gamers the fréedom as much ás possible to savé the players fróm feeling obtrusive páss through a cháin of browser 34. Exploring the worId opens up néw abilities, and thé Iatter, in turn thé new part óf the level 35.
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